# Infected model provenance Zombie by Pixelhouse, https://opengameart.org/content/zombie . Downloaded 2026-09-16 from the author's public asset post, CC BY 3.0, https://creativecommons.org/licenses/by/3.0/ . Original attribution instructions retained in Assets/Escape/Art/Infected/ORIGINAL-LICENSE.txt. Modifications: normalized scale/orientation; converted Unity animation clips; URP diffuse/normal material setup, runtime tint and pose variants, new IK reaching attack and contact behavior. The diffuse atlas was edited with image generation: continuous skin from face to jaw and neck, reduced saturated red marks, worn unprinted shirt. Original author credit is retained here and linked from the game menu. Original texture, FBX and archive are retained in ArtSource/v2 and Assets/Escape/Art/Infected. Model: 3,574 triangles, 44 skin bones. This modified model/texture uses the same CC BY 3.0 attribution. Generated artwork: Docs/zombie-reference-v2.png (art direction only) and Assets/Escape/Resources/PropSurfaces.png (four material swatches used directly in weapons/barricades), generated with built-in imagegen. Prompt brief: plausible gaunt infected anatomy, lifeless eyes, worn cloth, no cartoon primitives; material atlas cedar, oxidized steel, woven grip, antique brass. Edited diffuse atlas: Assets/Escape/Art/Infected/InfectedAlbedo.png, generated from the licensed original atlas at1254x1254 on2026-09-16. Prompt constraints: keep UV island locations and anatomical landmarks; continuous gray-olive skin through jaw and throat; sunken cloudy eyes, restrained mottling, worn charcoal cloth with print removed. No new pose/background. Imported as the material's actual base colour and reviewed in Unity WebGL. Reference art is not a substitute for runtime evidence.